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BITZ AND PIECES

This section contains all the rules that don't really fit anywhere else.  

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Omen.JPG

OMENS HACK

What is an Omen? Simply put, it is a spooky random event that occurs when reality warps, bends and even splits. As Duckthulhu battles to tear down the borders between the abyss and the infinite, law and chaos, yin and yang, the Mansion of O, heaven and hell, Ragnarok, the eternal void and the gaping vortex, odd stuff tends to happen. Omen cards are shuffled into the beginning Funkards deck at the start of a Quest, as detailed here, 

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During the time  we are putting together the fully realized, graphically magnificent individual Omen cards, I have opened up the spreadsheet where we crunch the numbers; and we have shared it with the whole interwebs (read-only).  The spreadsheet is the canonical list of Omen cards currently used in the basic edition of Duck Wars, the actual cards are reproductions with fluff (see right). We are doing exactly the same thing with the Beastie-ary, Duckventurers, Snares and Funkards just to get the game out there ASAP.​

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You may (hopefully) already sense the tone of Duck Wars, so let your imagination sing ... or send us an email ... if you need clarifications. All of the starter Quest Duckgeon Rooms that we are developing utilise these lists alone, so please, feel free to design your own Rooms! As this is live, you might even see me bouncing about inside it, late at night, while I labour away until some beneficent bestows on us production $$$.

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Omens Spreadsheet
Omens
EXAMPLE OMEN CARD

Duckthulhu energy seeps through! "Ph'nglui mglw'nafh Duckthulhu ta Duckgeon wgah'nagl fhtagn. Ai! Ai!"

Conditions

CONDITIONS

Sometimes Duckventurers and Beasties will be stabbed, garrotted, minced, flensed, burnt, grated, toasted, fried, boiled, drowned, hanged, tortured, taught Latin, pillaged, poked, teased, wet-willied, wedgied, rear-admiralled, boinked, tweaked, tickled, tormented, tested and killed. But sometimes, it's a lot worse. Certain Funkards will create a Condition on the Beastie or Duckventurer which is marked by a token - see right.  The Funkard will specify how long the Condition is in play, and how to remove it. 

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Naturally, non-Duck Beasties can also get these Conditions, we just like the alliteration ... except a couple of them, like Pizened Duck. Can't think of a word starting with 'D' that means 'Poisoned.' Any ideas, please email dpken1@gmail.com.

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Conditions and their effects are -

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  • Dizzy Duck - a Dizzy Duck has been concussed, dazzled, tricked, gassed or otherwise lost her faculties. They cannot use DuckDice or make free actions. The Duckventurer can Resist, but not roll any dice, so just the appropriate core STAT is used. Some 

  • Down Duck - Down Ducks have been knocked out cold, for whatever reason. Ducks automatically gain this Condition and are lain on their side when they are reduced to 0 Fatty. (As Duckventurers are Mighty-Ducks-of-Renown, they have it a little bit better than Beasties, who just die when they hit 0 Fatty. Some very powerful Beasties can also be Down, but normally the just jump straight to the deadpile).
    A Down Duck has
    3 TURNS to get help before they become Dead Ducks. 3 TURNS! Not long. Then they will be a Dead Duck and are removed from play. Which means other Duckventurers need to hurtle over and heal them, through Whatever-Means-Necessary. First Aid will return the Down Duck to 1 Fatty and remove the Condition. If unconscious Duckventurers are returned to 1 Fatty, they may stand up, no longer count as unconscious, and may operate as normal. 
    Note that Down Ducks who are bleeding out on the floor are unconscious, so will not be able to eat a Delicious Mollusc Dinner or do anything else that require them to be awake (common sense required) until they are returned to consciousness. Potions can be fed to unconscious Duckventurers because you can  just pour them straight down the Duckventurer's throat. â€‹
    Attacks against Down Ducks hit very easily, which means the Duckventurer does not receive a
     Resist Roll, nor can they use their Quack or Fatty. Technically they have no Fatty to use.​

  • Diseased Duck - A Diseased Duck will lose 1 Fatty per Turn until it is cured, which can be accomplished by First Aid and Funkards. Some Diseases have special rules, which will be defined on the Funkard. 

  • Deranged Duck - A Deranged Duck is CRAAAZY and will automatically move (no DuckDice required) and attack - "Stabbie! Stabbie!" - a random Beastie in the Room each Turn, using whatever its most powerful attack is. If there are no Beasties, a Deranged Duck will attack another Duckventurer! As with all Conditions, this can be removed by First Aid or Funkards. 

  • Dangerous Duck - Dangerous Ducks are just as bat-guano crazy as Deranged Ducks, but they have focused their madness into RAAAAAGE! If a Dangerous Duck moves into Choppy Combat during the same Turn, they gain +3 Quack for that Turn only. They then lose 1 Fatty for the effort. Dangerous Ducks are a double-edged Ducksword, so to speak. 

  • Pizened Duck - A Pizened Duck has been gassed, blow-darted, venomed or otherwise poisoned. The unfortunate will lose 1 Fatty per Turn until the pizinen' pizen wears off. Each Pizen will have a Quack value, and at the end of each Turn the Pizened Duck can make a Resist Roll. If the Resist Roill beats the Quack of the pizen, then the mighty duck has thrown off the effects. Some pizens have special rules, which will be defined on the Funkard. 

  • Dead Duck - remove the Duckventurer or Beastie from play. They are done. But as always, there are exceptions - like some Undead who can resurrect. But they are exceptions, not the rule. 

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Dead Duck Token
Pizened Duck Token
Dangerous Duck Token
Down Duck Token
Diseased Duck Token
Deranged Duck Token
Dizzy Duck Token
CONDITION TOKENS
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Strollin' Beasties

STrollin' beasties

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dpken1@gmail.com   |   +64 4 27 344 8548    

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